0x90f1641f
F32 = 0 Unknown float. The client does not read it.
An entity loop over the entities within a radius of a
point. The loop evaluates Center and radius, copies the list of all game entities, and
visits every entity whose position is at most radius world units from Center. For each
such entity it writes the entity to OutEntity and runs the body.
F32 = 0 Unknown float. The client does not read it.
The centre point. It must be set.
The entity variable that receives the entity before each run of the body.
The radius, in world units. It must be set.