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Class 0x81a1e232

15.19

Class Documentation

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An entity loop over the entities within a radius of a point. The loop evaluates Center and radius, copies the list of all game entities, and visits every entity whose position is at most radius world units from Center. For each such entity it writes the entity to OutEntity and runs the body.

Properties

OutEntity

Embed<EntityTableSet> = { "Table": {}, "Var": "IterEntity" }
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The entity variable that receives the entity before each run of the body.