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F32 = -5 Pitch of the listener's front vector, in degrees. The client rotates the render camera's forward vector about the world X axis by this angle. The angle has a resolution of 0.1 degree.
Where the client puts the audio listener, the point that positional sounds are heard from, and how it tilts the listener.
A map chooses a configuration in MapAudioDataProperties.ListenerConfiguration. When
no configuration resolves, the client uses built-in values that equal the defaults of
this class.
The client recomputes the listener on every audio update:
ListenerHeight. Then it adds
ListenerOffsetRight, ListenerOffsetUp and ListenerOffsetForward, each along
the matching axis of the render camera.0x8e84528c degrees and normalizes the result.The three offsets move the listener only. They do not change the front or top vector.
F32 = -5 Pitch of the listener's front vector, in degrees. The client rotates the render camera's forward vector about the world X axis by this angle. The angle has a resolution of 0.1 degree.
F32 = 1350 The Y position of the listener, in world units. It is an absolute height: it replaces the Y of the camera's pan position and does not follow the terrain or the camera height.
F32 = 0 Offset of the listener along the render camera's forward axis, in world units.
F32 = 0 Offset of the listener along the render camera's right axis, in world units.
F32 = 0 Offset of the listener along the render camera's up axis, in world units.