ArcElement
Hash = "0x0" The hash of the arc element that the value fills.
A float element that fills an arc from the displayed
value. The arc starts at StartDegrees and covers (EndDegrees - StartDegrees) times the
displayed value, with the value clamped to 0-1. The element passes the angles to the
shader of the arc element in radians.
The element enables the arc element when the target value is greater than 0, and
disables it otherwise.
If colors has entries, the element also sets the color of the arc element from the band
of the target value (see 0xab5db4f2).
Hash = "0x0" The hash of the arc element that the value fills.
U16 = 360 The angle, in degrees, at which the full arc ends. A displayed value of 1 fills the arc to this angle.
U8 = 0 A value that the element passes to the shader of the arc element. The fill direction of each value is not yet identified.
U16 = 0 The angle, in degrees, at which the arc starts.
U8 = 0 A rotation of the arc in quarter turns, passed to the shader of the arc element.
| Value | Rotation |
|---|---|
0 |
0 degrees |
1 |
90 degrees |
2 |
180 degrees |
3 |
270 degrees |
How the shader combines it with StartDegrees is not yet identified.