The part whose value multiplies the calculation when the caster is ranged. When it is not set, ranged and melee casters get the same value.
GameCalculationWithRangedSplit
Inheritance 2 ancestors
- IGameCalculation
- GameCalculation
- GameCalculationWithRangedSplitcurrent
- GameCalculation
Class Documentation
Edit documentationA GameCalculation with an extra multiplier for ranged
casters. The client applies mMultiplier first. Then, if the caster is a ranged
unit, it also multiplies every part by the value of mRangedMultiplier. The rest of
the evaluation is the same as for GameCalculation.
When the context has no caster unit, the client tests the selected champion instead. The tooltip prefixes the value with the ranged or the melee icon.