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GameCalculationWithRangedSplit

14.8

Inheritance 2 ancestors

Class Documentation

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A GameCalculation with an extra multiplier for ranged casters. The client applies mMultiplier first. Then, if the caster is a ranged unit, it also multiplies every part by the value of mRangedMultiplier. The rest of the evaluation is the same as for GameCalculation.

When the context has no caster unit, the client tests the selected champion instead. The tooltip prefixes the value with the ranged or the melee icon.

Properties

mRangedMultiplier

Pointer<IGameCalculationPart> = null
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The part whose value multiplies the calculation when the caster is ranged. When it is not set, ranged and melee casters get the same value.