mIncrement
F32 = 0 The amount added after the multiplication.
A step of an UpdaterData that scales and offsets the value:
result = value * mMultiplier + mIncrement
F32 = 0 The amount added after the multiplication.
F32 = 0 The factor the value is multiplied by.
0.004 on a move speed gives a playback speed of 1 at a move speed of 250.