PositionOffset
Vec3 = [0, 0, 0] Position of the socket in the character's local space, in world units. It moves, turns and scales with the character.
A socket at a fixed position relative to the character's origin. It is not attached to a joint, so animation does not move it. It has no rotation or scale of its own and uses the character's rotation and scale.
Vec3 = [0, 0, 0] Position of the socket in the character's local space, in world units. It moves, turns and scales with the character.