Skip to content

TransitionClipBlendData

Inheritance 1 ancestor · 1 sibling

Class Documentation

Edit documentation

A blend table entry that puts a transition clip between two clips, for example an Idle_In clip between Run and Idle1.

When clip A plays and the game plays clip B, and the entry for (A, B) is a TransitionClipBlendData, the client:

  1. Plays the transition clip now, on the transition clip's own track.
  2. Queues clip B behind it, on B's track.

The step from A to the transition clip and the step from the transition clip to B each use their own blend table entry, or 0.2 seconds. B starts that long before the transition clip ends.

If A and B name the same sync group, B starts at the time that A had when B was requested.

Properties

mClipName

Hash = "0x0"
Edit documentation

The transition clip, as a key of AnimationGraphData.mClipDataMap.