Material
Embed<StaticMaterialDef> Default value
{
"type": 1,
"SharedTextureSets": [],
"techniques": [],
"dynamicMaterial": null,
"name": "0x0",
"childTechniques": [],
"samplerValues": [],
"paramValues": [],
"switches": [],
"shaderMacros": {}
}The material that the emitter draws with. The render component draws with a copy of
it, see MaterialContainer on
VfxMaterialRenderComponent.