mBeam
Embed<VfxBeamDefinitionData> The beam's settings: endpoint offsets, rib count, texture tiling and color by distance.
A beam primitive configured by one VfxBeamDefinitionData
block, mBeam. How the block is read depends on the concrete primitive: see
VfxPrimitiveCameraSegmentBeam.
Embed<VfxBeamDefinitionData> The beam's settings: endpoint offsets, rib count, texture tiling and color by distance.