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VfxPrimitiveCameraUnitQuad

13.16

Inheritance 4 ancestors

Class Documentation

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A camera-facing quad whose size equals the particle scale. The corners sit at ±scale.x / 2 along screen right and ±scale.y / 2 along screen up, so the quad is scale.x wide and scale.y high.

That factor of one half is the only difference from VfxPrimitiveCameraQuad. The screen-plane axes, the roll from the X rotation, the IsDirectionOriented behavior and the texture mapping are the same.