VfxPrimitiveCameraUnitQuad
Inheritance 4 ancestors
- VfxPrimitiveBase
- VfxLegacyPrimitiveBase&IVfxShimmerGeometry
- VfxPrimitiveCameraQuad
- VfxPrimitiveCameraUnitQuadcurrent
- VfxPrimitiveCameraQuad
- VfxLegacyPrimitiveBase&IVfxShimmerGeometry
Class Documentation
Edit documentationA camera-facing quad whose size equals the particle scale. The corners sit at
±scale.x / 2 along screen right and ±scale.y / 2 along screen up, so the quad is
scale.x wide and scale.y high.
That factor of one half is the only difference from
VfxPrimitiveCameraQuad. The screen-plane axes, the
roll from the X rotation, the IsDirectionOriented behavior and the texture mapping are
the same.