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VfxPrimitiveMesh

Inheritance 3 ancestors · 1 sibling

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Draws the mesh named in mMesh at every particle, placed, turned and scaled by the particle as described on VfxPrimitiveMeshBase.

Submeshes are chosen from the mesh alone: the drawn set is mSubmeshesToDraw together with mSubmeshesToDrawAlways, and an empty mSubmeshesToDraw draws every submesh.