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VfxPrimitivePlanarProjection

Inheritance 3 ancestors

Class Documentation

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A per-particle primitive with a draw path of its own. It adds no geometry to the emitter's batched quads. Instead, each particle is drawn separately, with its own per-particle shader parameters, and emitters in the SimpleEmitterDefinitionData list have a dedicated draw for it as well. The emitter's material is also built with a case specific to this primitive.

The projection's geometry, and what mProjection controls, are not yet identified.