Size
Vec3 = [0, 0, 0] Half extents of the box per axis, in world units, in the emitter's local frame.
A box spawn shape centred on the birth position.
In interior mode (flags bit 0x1, see VfxShapeVolume)
the offset is uniform in the solid box: each axis is uniform in -Size..Size. The shape
does not turn the birth velocity or acceleration.
In surface mode (bit 0x1 clear) the shape picks a point on the +Z face: x uniform
in -Size.x..Size.x, y uniform in -Size.y..Size.y, z equal to Size.z. It then turns
the offset, the birth velocity and the birth acceleration by one of four quarter turns
about Y, followed by a turn of 0 or 90 degrees about Z. The point lands on each face with
these probabilities:
| Face | Probability |
|---|---|
+Z |
1/4 |
-Z |
1/4 |
+X, -X, +Y, -Y |
1/8 each |
A birth velocity along +Z leaves along the normal of the chosen face.
Vec3 = [0, 0, 0] Half extents of the box per axis, in world units, in the emitter's local frame.