0x2dc319cb
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A lifetime state machine that plays once with an
intro: a start delay, one emitting phase, an outro, then finished, plus an intro that
runs from the emitter's creation. It works as SimpleOutro does,
with IntroDuration added.
Its values start at: startDelay 0, IntroDuration 0, EmitterDuration 1,
OutroDuration 0, particleLifetime 1.
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Flag = false Has no effect. The client reads the flag for each new particle and does not use the result.
Pointer<IVfxFloatDriver> Embed<VfxFloatDynamicProperty> Length of the emitting phase, in seconds, evaluated once when the emitter is created. A negative value makes the emitter emit forever. The value is also the emission duration that the emitter reports to the particle system.
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Pointer<IVfxFloatDriver> Embed<VfxFloatDynamicProperty> Length of the intro, in seconds, evaluated once when the emitter is created. The intro
starts with the emitter and runs alongside the start delay and the emitting phase. It
does not delay or gate emission. The client tracks the intro's progress from 0 to 1
over this time; what reads that progress is not established.
Pointer<IVfxFloatDriver> Embed<VfxFloatDynamicProperty> Length of the outro, in seconds, evaluated when the outro starts. When the outro ends,
the client removes every remaining particle. A negative value uses one new evaluation
of particleLifetime instead, if that is positive and finite, and 0 otherwise.
Pointer<IVfxFloatDriver> Embed<VfxFloatDynamicProperty> Lifetime of each particle, in seconds, evaluated once for each new particle. A negative value means the particle never expires and is removed only when the emitter is finished.
Pointer<IVfxFloatDriver> Embed<VfxFloatDynamicProperty> Length of the start delay, in seconds, evaluated once when the emitter is created. A
negative value counts as 0.