CharacterProbe
Hash = "0x0" A probe reference of the region. Not yet traced.
Shared - used by classes in Map and environment and Game objects and entities.
The values of one light region: the lighting and fog values of LightRegionRenderData and two probe references. MapLightRegions describes how a pixel blends the regions that cover it.
An entity light region links one in LightRegionGeComponentDef.parameters. The client
uses the link to find the value set of the light region. If the link is not set, the
client skips the light region.
Hash = "0x0" A probe reference of the region. Not yet traced.
Hash = "0x0" A probe reference of the region. Not yet traced.
Link<0x3069f601> Link<0x3069f601> Blue Link<0x3069f601> Green Link<0x3069f601> Red Link<0x3069f601> Embed<0x3069f601>