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Class 0x3069f601

15.8

Shared - used by classes in Map and environment and Game objects and entities.

Inheritance 1 ancestor

Class Documentation

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The values of one light region: the lighting and fog values of LightRegionRenderData and two probe references. MapLightRegions describes how a pixel blends the regions that cover it.

An entity light region links one in LightRegionGeComponentDef.parameters. The client uses the link to find the value set of the light region. If the link is not set, the client skips the light region.

Properties

CharacterProbe

Hash = "0x0"
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A probe reference of the region. Not yet traced.

Probe

Hash = "0x0"
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A probe reference of the region. Not yet traced.

Referenced by 3 classes · 6 properties