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Breakpoint

Class Documentation

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A level at which a ByCharLevelBreakpointsCalculationPart changes its bonus per level and adds a flat amount.

Properties

mAdditionalBonusAtThisLevel

F32 = 0
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A flat amount that is added once from this level.

mBonusPerLevelAtAndAfter

F32 = 0
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The bonus per level from this level on, until the next breakpoint. It also counts for this level itself.

mLevel

U32 = 1
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The champion level of the breakpoint. Both changes apply from this level.

Referenced by 1 class · 1 property