Default value
{
"disabled": false,
"priority": 0.5,
"MaxQueueTimes": null,
"TargetQueue": "0x0"
}The AudioPriorityBehavior of the cue. The client does not read it.
A champion music event type that picks a cue by team: TeamSucceededEvent when the
listener is on the succeeding team of the event, TeamFailedEvent otherwise.
AudioContextEventType describes the succeeding team.
For the local player, the client tests whether the picked string is set and does nothing else.
{
"disabled": false,
"priority": 0.5,
"MaxQueueTimes": null,
"TargetQueue": "0x0"
}The AudioPriorityBehavior of the cue. The client does not read it.
String = "" The cue for listeners on the other team.
String = "" The cue for listeners on the succeeding team.
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