0x2ac8249e
F32 = 0 The time, in seconds, after the death at which the fade starts.
A fade of the greyscale death screen. While the local player's champion is dead the screen is grey. With this object, part of the color returns after a delay:
greyscale = 1 - progress × 0x9044f758
progress runs from 0 to 1 over FadeGreyscaleDurationSecs, starting 0x2ac8249e
seconds after the death. A greyscale of 1 is fully grey.
0xe348122d carries the object in GreyscaleConfig.
F32 = 0 The time, in seconds, after the death at which the fade starts.
F32 = 0 How much of the greyscale the fade removes, from 0 to 1. At 1 the screen returns
to full color.
F32 = 0 The length of the fade, in seconds. The fade only runs when this is above 0, so an
object that leaves it unset changes nothing.
Vec4 = [0, 0, 0, 0] The fade described above does not read it.