AnimPoseAttraction
Embed<CurveScaledFloat> = { "value": 0.5, "Curve": null, "UseCurve": true } How fast a joint is pulled back to its animated pose, from 0 to 1. The target is
the place the joint has in the animation relative to its parent, taken from where
the parent is in the simulation. On each frame the joint moves toward the target by
the share 1 - (1 - AnimPoseAttraction) ^ time, with the frame time in seconds. So
the value is the share of the way that is covered in one second: 0 never pulls,
0.5 covers half of the way per second, 1 holds the joint in the animated pose.