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DynamicsJointTreeData

16.8 Changed on PBE 16.23 Value struct

PBE 16.23 changes this class. This page shows the live definition. PBE changes

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One tree of simulated joints in a group of a dynamics chain: a root joint and all the joints below it in the skeleton. A tree can branch. Every branch is simulated.

By default the root is pinned. It keeps its animated position and holds the tree in place. Every joint below it is simulated, apart from the joints of ExcludeJointNames. From 16.21, PinningData selects the pinned joints: it can pin more joints of the tree and it can leave the root unpinned.

Changes on PBE 16.23

tag re-added Hash

Properties

0x9df0bf7f

Bool = false
Removed in 16.9
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ExcludeJointNames

List2<Hash> = []
16.9
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Joints of the tree that are not simulated, as hashes of their names. An excluded joint, and every joint below it, keeps its animated transform relative to its parent. So it follows the simulated joint it hangs on without swinging by itself.

RootJointName

Hash = "0x0"
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The joint the tree starts at, as the hash of its name (FNV-1a 32 of the lowercased name). A name that is not a joint of the skeleton makes the client skip the tree.

tag

Hash = "0x0"
Removed in 16.21 16.21
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Referenced by 1 class · 1 property