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PBE 16.23 changes this class. This page shows the live definition. PBE changes
One tree of simulated joints in a group of a dynamics chain: a root joint and all the joints below it in the skeleton. A tree can branch. Every branch is simulated.
By default the root is pinned. It keeps its animated position and holds the tree
in place. Every joint below it is simulated, apart from the joints of
ExcludeJointNames. From 16.21, PinningData selects the pinned joints: it can pin
more joints of the tree and it can leave the root unpinned.
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List2<Hash> = [] Joints of the tree that are not simulated, as hashes of their names. An excluded joint, and every joint below it, keeps its animated transform relative to its parent. So it follows the simulated joint it hangs on without swinging by itself.
The joints of the tree that the simulation does not move, see DynamicsJointPinningData. With the default values only the root is pinned.
Hash = "0x0" The joint the tree starts at, as the hash of its name (FNV-1a 32 of the lowercased name). A name that is not a joint of the skeleton makes the client skip the tree.
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