EndEventBlock
Inheritance 1 ancestor · 45 siblings
- IScriptBlock
- 0x24120f89 (removed in patch 15.10)
- 0x28c595ef (removed in patch 15.13)
- 0x3f934c8f (removed in patch 16.21)
- 0x6b73a615
- 0x7c537128
- 0x92b6b7fa
- 0xc5e16ef4
- 0xeda147c3 (removed in patch 16.21)
- BreakBlock
- CallFunctionBlock (removed in patch 14.12)
- ClearBit
- ConcatenateStringsBlock
- ConceptBlockBase15
- ContinueBlock
- CopyCustomTableBlock
- CreateCustomTableBlock
- CreateFunctionBlock (removed in patch 14.22)
- CustomTableContainsValueBlock
- DebugPrintToChatBlock
- DestroyCustomTableBlock
- EndEventBlockcurrent
- EndFunctionBlock (removed in patch 15.13)
- FindInString
- FreeformMathBlock
- GameEntityBlock36
- GetAverageValueInCustomTableBlock
- GetHqBlock (removed in patch 15.2)
- GetKeyValueInCustomTableBlock
- GetRandomFromCustomTableBlock
- GetSizeOfCustomTableBlock
- IAsyncBlock
- IBehaviorScriptBlock5
- IClientBlock4
- IGameScreenClientBlock13
- ILoopScriptBlock10
- IRunFunctionBlock5
- IfConditionBlock
- InsertIntoCustomTableBlock
- LevelScriptBlock25
- RemoveFromCustomTableBlock
- ScriptCommentBlock
- SetBit
- SetKeyValueInCustomTableBlock
- ShuffleCustomTableBlock
- SortCustomTableBlock
- SwitchScriptBlock (removed in patch 14.24)
Class Documentation
Edit documentationA block that ends the running script. The current list and every list that encloses it stop at once. Loops do not catch this signal, so it also leaves every enclosing loop.