ConceptObject
Pointer<0x662c1ec3> The concept instance this block writes to.
Base for script blocks that write a concept - the producer side of the
Concept system. Running the block publishes a value
into the concept it points at, where the driver graph picks it up through
the Raw*/Eased*ConceptLogicDriver readers. This is how a gameplay
script hands a value to materials, animation conditions, VFX, and UI
without any of them referencing the script.
Pointer<0x662c1ec3> The concept instance this block writes to.