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EventControlledSelectorPairData

Class Documentation

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One case of an EventControlledSelectorClipData: a state event id and the child that plays after that event.

Properties

ClipName

Hash = "0x0"
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The child that this event selects, as a key of AnimationGraphData.mClipDataMap. An empty name, or a name that is not in the map, selects nothing.

StateEventId

Hash = "0x0"
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The id of the state event. It is either the StateLogicEventSignalId of a StateLogicEventData, or, in a state graph, the hash of an animation name that the game asks for.

Referenced by 1 class · 1 property