ClipName
Hash = "0x0" The child that this event selects, as a key of AnimationGraphData.mClipDataMap. An
empty name, or a name that is not in the map, selects nothing.
One case of an EventControlledSelectorClipData: a state event id and the child that plays after that event.
Hash = "0x0" The child that this event selects, as a key of AnimationGraphData.mClipDataMap. An
empty name, or a name that is not in the map, selects nothing.
Hash = "0x0" The id of the state event. It is either the StateLogicEventSignalId of a
StateLogicEventData, or, in a state graph, the hash
of an animation name that the game asks for.