CombinableTextShowCrit
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Uncategorized - no domain claims this class yet. Categorize
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I32 = 0 No documentation available yet. Click "Add documentation" to contribute!
I32 = 0 No documentation available yet. Click "Add documentation" to contribute!
I32 = 0 No documentation available yet. Click "Add documentation" to contribute!
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Bool = false No documentation available yet. Click "Add documentation" to contribute!
String = "" No documentation available yet. Click "Add documentation" to contribute!
String = "" No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
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F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
Bool = false No documentation available yet. Click "Add documentation" to contribute!
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F32 = 0.25 No documentation available yet. Click "Add documentation" to contribute!
Bool = false No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
U8 = 1 No documentation available yet. Click "Add documentation" to contribute!
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The GameFontDescription the floating text is drawn with. Each floating text builds its own font from it and does not share the font that UI text uses.
The text color is the description's Color, or colorblindColor while the colorblind
palette is on. The client shifts that color by colorOffsetR, colorOffsetG and
colorOffsetB. The outline and shadow colors come from the description too. All three
colors take their alpha from the fade of the floating text, not from the description.
Hash = "0x0" No documentation available yet. Click "Add documentation" to contribute!
I32 = -1 No documentation available yet. Click "Add documentation" to contribute!
F32 = 5 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
Bool = false No documentation available yet. Click "Add documentation" to contribute!
Bool = false No documentation available yet. Click "Add documentation" to contribute!
Bool = false No documentation available yet. Click "Add documentation" to contribute!
I32 = 10 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
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F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
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Link<FloatTextFormattingData> CombinableDamageFormat Link<FloatTextFormattingData> CriticalMagicalDamageFormat Link<FloatTextFormattingData> CriticalPhysicalDamageFormat Link<FloatTextFormattingData> CriticalTrueDamageFormat Link<FloatTextFormattingData> DefaultMagicalDamageFormat Link<FloatTextFormattingData> DefaultPhysicalDamageFormat Link<FloatTextFormattingData> DefaultTrueDamageFormat Link<FloatTextFormattingData> Link<FloatTextFormattingData> Absorbed Link<FloatTextFormattingData> Armor Link<FloatTextFormattingData> AugmentReroll Link<FloatTextFormattingData> Bravery Link<FloatTextFormattingData> Countdown Link<FloatTextFormattingData> Debug Link<FloatTextFormattingData> Dialogue1 Link<FloatTextFormattingData> Dialogue2 Link<FloatTextFormattingData> Disable Link<FloatTextFormattingData> Dodge Link<FloatTextFormattingData> EnemyMagicalDamage Link<FloatTextFormattingData> EnemyMagicalDamageCritical Link<FloatTextFormattingData> EnemyMagicalDamageEnhanced Link<FloatTextFormattingData> EnemyPhysicalDamage Link<FloatTextFormattingData> EnemyPhysicalDamageCritical Link<FloatTextFormattingData> EnemyPhysicalDamageEnhanced Link<FloatTextFormattingData> EnemyTrueDamage Link<FloatTextFormattingData> EnemyTrueDamageCritical Link<FloatTextFormattingData> EnemyTrueDamageEnhanced Link<FloatTextFormattingData> Experience Link<FloatTextFormattingData> Gold Link<FloatTextFormattingData> Heal Link<FloatTextFormattingData> Invulnerable Link<FloatTextFormattingData> MagicResist Link<FloatTextFormattingData> MagicalDamage Link<FloatTextFormattingData> MagicalDamageCritical Link<FloatTextFormattingData> MagicalDamageEnhanced Link<FloatTextFormattingData> ManaDamage Link<FloatTextFormattingData> ManaHeal Link<FloatTextFormattingData> ModesQuestComplete Link<FloatTextFormattingData> ModesQuestProgress Link<FloatTextFormattingData> OMW Link<FloatTextFormattingData> PhysicalDamage Link<FloatTextFormattingData> PhysicalDamageCritical Link<FloatTextFormattingData> PhysicalDamageEnhanced Link<FloatTextFormattingData> PracticeToolDPS Link<FloatTextFormattingData> PracticeToolLastHit Link<FloatTextFormattingData> PracticeToolTotal Link<FloatTextFormattingData> QuestComplete Link<FloatTextFormattingData> QuestReceived Link<FloatTextFormattingData> RoleBoundQuestXp Link<FloatTextFormattingData> Score Link<FloatTextFormattingData> ScoreDarkStar Link<FloatTextFormattingData> ScoreProject0 Link<FloatTextFormattingData> ScoreProject1 Link<FloatTextFormattingData> ShieldBonusDamage Link<FloatTextFormattingData> Special Link<FloatTextFormattingData> TFTUnitLabel Link<FloatTextFormattingData> TftSilverSerpent Link<FloatTextFormattingData> TrueDamage Link<FloatTextFormattingData> TrueDamageCritical Link<FloatTextFormattingData> TrueDamageEnhanced Link<FloatTextFormattingData> level Link<FloatTextFormattingData>