fontSize
U32 = 10 The font size at screenHeight. The client multiplies it by the scale factor that the
requesting UI passes.
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Font size, outline size and shadow offset for one screen height. See FontResolutionData for how the client picks an entry and scales its values.
U32 = 10 The font size at screenHeight. The client multiplies it by the scale factor that the
requesting UI passes.
U32 = 0 The width of the outline drawn in GameFontDescription.outlineColor. 0 means no outline.
U32 = 1080 The game window height, in pixels, that these values are meant for. With
FontResolutionData.autoScale, the values are scaled by window height / screenHeight.
Without it, the client uses the entry whose screenHeight is closest to the window
height.
I32 = 0 Horizontal offset of the drop shadow drawn in GameFontDescription.shadowColor. Negative values are allowed.
I32 = 0 Vertical offset of the drop shadow drawn in GameFontDescription.shadowColor. Negative values are allowed.