Getters for instance variables of the script, keyed by the same hash as the variable in the InstanceVariables of the script. Each one replaces the default of the variable for this entity. See IScriptValueGet.
GameEntityScriptDefinition
14.24 Value struct
Class Documentation
Edit documentationOne script of a map entity and the values of its instance variables. When the
entity spawns, the client creates an instance of Script for the entity. For each
instance variable of the script, it evaluates the getter in InstanceVariableOverrides
with the same key, or the default getter of the script if there is none.
Properties
Type history (2 revisions)
- 14.24 - 16.9
Link<GameEntityScript> - since 16.10
Link<GameEntityScriptBase>
The entity script. If it is not set, the client skips the entry.