mStartPositionOffset
Vec3 Start of the curve, in world units, in the local frame of the spline (relative to the origin, +Z toward the end point). The curve ends at the end point.
Shared - used by classes in Teamfight Tactics and Spells and combat.
The parameters of a spline from an origin to an end point: the path of a missile
with GenericSplineMovementSpec movement, the curve of a
spline indicator, or the path in
TftDamageSkinCeremony.SplineInfo. The client builds the curve each time it needs one,
from the two points and these parameters, in a local frame that follows the direction
from the origin to the end point.
HermiteSplineInfo describes the curve and its local
frame.
Vec3 Start of the curve, in world units, in the local frame of the spline (relative to the origin, +Z toward the end point). The curve ends at the end point.
Bool For a missile, selects which of two positions that the client receives with the
missile it uses as the origin when it rebuilds the spline. What the two positions
are is not established. GenericSplineMovementSpec.mUseMissilePositionAsOrigin is a
different setting that the movement reads when it starts. The spline indicator reads
neither.
Pointer<ISplineInfo> Pointer<ISplineInfo> Pointer<ISplineInfo>