IUpdatableGeComponent
15.18 Interface
Inheritance 12 descendants
Class Documentation
Edit documentationThe per-frame tick of game entity components. A component of this kind is added to the world's tick list when its entity activates. It is removed when the entity deactivates and when the world resets. Each frame the world update calls the tick of every component in the list.
Only components of active entities tick. An entity has no update of its own, so an entity without a ticking component costs nothing per frame.