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BarracksGeComponent

15.10

Inheritance 3 ancestors · 47 siblings

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The entity component that a BarracksGeComponentDef adds. When the entity activates, the component creates the barracks object of its lane, or reuses one that already exists. It resolves the barracks config and registers the lane waypoints from LinkedPath.

Deactivating the entity or resetting the world does not remove the barracks object.