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JointSnapRigPoseModifilerData

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The pose modifier that does the work of a JointSnapEventData: it snaps one joint onto another joint or onto a socket while the event is active. It has no settings. The two joints and the offset come from the event, and that page describes the snap.

The client adds this modifier to a unit by itself when a clip of the unit's animation graph has a joint snap event. A skin does not need an entry of this class for the event to work, and no shipped skin has one.