SyncedAnimationRigPoseModifierData
Inheritance 1 ancestor · 7 siblings
Class Documentation
Edit documentationThe pose modifier that does the work of a SyncedAnimationEventData: it brings the units of a shared animation to one place and one clip time. It has no settings. The group and the lerp time come from the event.
Unlike the other pose modifiers, it moves the unit and not a joint. While an event of its group is active:
- The root transform of the unit's pose is moved toward the place of the group over
mLerpTime, and its rotation is blended toward a constant rotation. - When the modifier was made with a joint, the same movement is taken back off that joint, so the joint stays where it was in the world while the rest of the skeleton moves.
The clip times of the group are set by the event, see its page.
The modifier does nothing without an active event.