0x8f149e18
F32 = 0 An extra rotation around the vertical axis, in degrees. The client reads it only
when 0xe1795243 is true.
A float updater that returns the angle from the
direction the unit faces to one of its own missiles, from -180 to 180 degrees.
The missile is the first live missile of the spells in MissileSpellObjects. Use it
in a ParametricClipData to make a character follow its
projectile with its body or head.
It uses the shared look direction of the unit, see LookAtSpellTargetAngleParametricUpdater. While no missile of the listed spells is alive, the value does not change.
F32 = 0 An extra rotation around the vertical axis, in degrees. The client reads it only
when 0xe1795243 is true.
Bool = false When true, the direction to the missile is taken relative to the current rotation of
the skeleton's root joint, not to the map, with the extra rotation of 0x8f149e18.
When false, which is the default, the direction is taken on the map.