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LookAtMissileAngleParametricUpdater

14.15

Inheritance 3 ancestors

Class Documentation

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A float updater that returns the angle from the direction the unit faces to one of its own missiles, from -180 to 180 degrees. The missile is the first live missile of the spells in MissileSpellObjects. Use it in a ParametricClipData to make a character follow its projectile with its body or head.

It uses the shared look direction of the unit, see LookAtSpellTargetAngleParametricUpdater. While no missile of the listed spells is alive, the value does not change.

Properties

0x8f149e18

F32 = 0
14.21
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An extra rotation around the vertical axis, in degrees. The client reads it only when 0xe1795243 is true.

0xe1795243

Bool = false
14.21
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When true, the direction to the missile is taken relative to the current rotation of the skeleton's root joint, not to the map, with the extra rotation of 0x8f149e18. When false, which is the default, the direction is taken on the map.