LookAtSpellTargetAngleParametricUpdater
Inheritance 2 ancestors · 27 siblings
- IBaseParametricUpdater
- IFloatParametricUpdater
- 0x56b6e091
- AttackSpeedParametricUpdater
- DisplacementParametricUpdater
- EquippedGearParametricUpdater
- FacingAndCursorAngleParametricUpdater
- FacingAndMovementAngleParametricUpdater
- FacingParametricUpdater
- GrassSwayDirectionParametricUpdater (removed in patch 14.23)
- GrassSwayIntensityParametricUpdater (removed in patch 14.23)
- LogicDriverFloatParametricUpdater
- LookAtGoldRedirectTargetAngleParametricUpdater
- LookAtInterestAngleParametricUpdater
- LookAtInterestDistanceParametricUpdater
- LookAtSpellTargetAngleParametricUpdatercurrent
- LookAtSpellTargetDistanceParametricUpdater
- LookAtSpellTargetHeightOffsetParametricUpdater
- MoveSpeedParametricUpdater
- MovementDirectionParametricUpdater
- MovingTowardEnemyParametricUpdater
- ParBarPercentParametricUpdater
- PathingAngleParametricUpdater
- SkinScaleParametricUpdater
- SlopeAngleParametricUpdater
- TftArenaOwnerLevelParametricUpdater
- TftArenaOwnerStreakParametricUpdater
- TotalTurnAngleParametricUpdater
- TurnAngleParametricUpdater
- TurnAngleRemainingParametricUpdater
- IFloatParametricUpdater
Class Documentation
Edit documentationA float updater that returns the angle from the
direction the unit faces to the target of its spell, from -180 to 180 degrees,
measured in the ground plane. Shipped graphs use it in a
ParametricClipData with aim poses, so the character
aims at its target while its body faces another way.
The target is the unit's spell target as the game last set it: a direction, a position, or a target unit. For a target unit that is gone, the last known position is used. When the target is the unit itself, the direction the unit turns to is used.
The look direction. The unit keeps one look direction, and every look-at updater writes it: this one, the two interest updaters, the gold redirect updater and the missile updater. The direction is written at most once each frame. So when several look-at updaters play on one unit, the first one that runs in a frame decides the direction for all of them. The value each updater returns is the angle from the facing to that shared direction.
The owner of the graph must be a unit. Otherwise the value does not change.