Aspect
F32 = 1 Width of the frustum divided by its height.
A placed object with a view frustum. The frustum starts at the position in the object's
transform and looks along the transform's negative Z axis, with the Y axis as up.
For a MapDynamicSpotlight the frustum is the lit volume: a pixel is lit only when it falls inside it.
F32 = 1 Width of the frustum divided by its height.
F32 = 10 Distance from the position to the near plane, in world units.
F32 = 200 Not yet traced for spotlights.
Bool = false Not yet traced for spotlights.
F32 = 500 Distance from the position to the far plane, in world units. For a spotlight it is also the range: brightness falls off linearly and is zero at this distance.
F32 = 60 Opening angle of the frustum, in degrees. Whether it is the vertical or the horizontal
angle is not established; with Aspect at 1 the two are the same.