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MapProjectedTexture

Inheritance 3 ancestors · 3 descendants

Class Documentation

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A placed frustum that projects a texture. For a MapDynamicSpotlight the texture is the light's shape and tint.

Properties

AdditionalTextures

Map<U32, String> = {}
Removed in 15.9 14.8
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ProjectedTexture

File = "0x0"
Type history (2 revisions)
  • 13.15 - 16.16 String
  • since 16.17 File
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The texture projected through the frustum. Its colour multiplies the light: where the texture is black there is no light, so the texture draws the cone.

For a spotlight it is required. A spotlight without a texture that resolves is never drawn.

Examples:
  • A soft white disc on a black background gives a round pool of light with a soft edge.