mBoneName
Hash = "0x0" The joint the effect is spawned at and bound to, as the hash of the joint's name. Empty, or a joint that the skeleton does not have: the effect is spawned at the position of the unit.
One spawn of a ParticleEventData: the joint the effect is spawned at, and an optional second joint that the effect points to.
Hash = "0x0" The joint the effect is spawned at and bound to, as the hash of the joint's name. Empty, or a joint that the skeleton does not have: the effect is spawned at the position of the unit.
Hash = "0x0" A second joint, bound as the target of the same effect. An effect with a target,
such as a beam, then runs from mBoneName to this joint. Empty: the effect has no
target joint.