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ParticleEventDataPair

Value struct

Class Documentation

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One spawn of a ParticleEventData: the joint the effect is spawned at, and an optional second joint that the effect points to.

Properties

mBoneName

Hash = "0x0"
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The joint the effect is spawned at and bound to, as the hash of the joint's name. Empty, or a joint that the skeleton does not have: the effect is spawned at the position of the unit.

mTargetBoneName

Hash = "0x0"
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A second joint, bound as the target of the same effect. An effect with a target, such as a beam, then runs from mBoneName to this joint. Empty: the effect has no target joint.

Referenced by 1 class · 1 property