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PersistentVfxData

Value struct

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Properties

0xfb3d9477

F32 = 0
16.21
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AttachToCamera

Bool = false
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BindFlexToOwnerPar

Bool = false
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EffectKeyForOtherTeam

Hash = "0x0"
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FaceTarget

Bool = false
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FollowGroundTilt

Bool = false
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OrientTowardsTarget

Bool = false
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PlaySpeedModifier

F32 = 1
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PlaySpeedModifierLogicDriver

Pointer<ILogicFloatDriver> = null
16.1
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A float driver that supplies the play speed of the effect, where 1 is the normal speed. It is evaluated once, when the effect is created, and the effect keeps that speed for its whole life.

It is used only when PlaySpeedModifierValueType is not 0. If it is then not set, or its source cannot be found, the speed is 1, not PlaySpeedModifier.

Examples:
  • A shipped Viego skin sets it to the playback speed of the attack animation, so the swipe effect keeps pace with the attack.

PlaySpeedModifierSource

U32 = 0
16.1
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Which unit PlaySpeedModifierLogicDriver is evaluated for. 0 is the unit that carries the effect. Any other value takes the unit from the context of the condition that started the effect.

PlaySpeedModifierValueType

U32 = 0
16.1
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Where the play speed of the effect comes from. 0 uses the fixed PlaySpeedModifier. Any other value uses PlaySpeedModifierLogicDriver.

ShowToOwnerOnly

Bool = false
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ShowToSpecificTeam

Bool = false
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SpecificTeam

U32 = 0
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TargetPosIsOwner

Bool = false
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UseDifferentKeyForOtherTeam

Bool = false
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boneName

String = ""
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effectKey

Hash = "0x0"
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scale

F32 = 1
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targetBoneName

String = ""
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Referenced by 1 class · 2 properties