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A float driver that supplies the play speed of the effect,
where 1 is the normal speed. It is evaluated once, when the effect is created,
and the effect keeps that speed for its whole life.
It is used only when PlaySpeedModifierValueType is not 0. If it is then not set,
or its source cannot be found, the speed is 1, not PlaySpeedModifier.
U32 = 0 Which unit PlaySpeedModifierLogicDriver is evaluated for. 0 is the unit that
carries the effect. Any other value takes the unit from the context of the condition
that started the effect.
U32 = 0 Where the play speed of the effect comes from. 0 uses the fixed PlaySpeedModifier.
Any other value uses PlaySpeedModifierLogicDriver.
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