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F32 = 1 16.20
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The gravity of one dynamics chain. The
gravity of the simulation is GravityScale times a gravity vector. The vector is
GravityOverride when that is set, and the Gravity of
PhysicsSimGlobalSettings when it is not.
F32 = 1 No documentation available yet. Click "Add documentation" to contribute!
Option<Vec3> = null A gravity vector for this modifier, in world units per second squared, in world
axes. It replaces the global gravity. GravityScale still applies to it. Not set:
the global gravity is used.
F32 = 1 Multiplies the gravity. 1 is normal gravity, 0 gives no gravity, so the joints
only move by the motion of the character and by the pull to the animated pose. A
negative value makes the joints rise.