duration
F32 = 8 Length of the ramp before the spawn, in seconds.
A sound parameter ramp before a camp spawns. It sits in
NeutralCampGeComponentDef.PreSpawnAudio. When the camp receives the time of its next
spawn, the client starts a countdown. On each update it sets the Wwise game parameter
(RTPC) rtpcName to:
clamp((1 - remaining / duration) * 100, 0, 100)
remaining is the time until the spawn, in seconds. The value stays at 0 until
duration seconds before the spawn and rises to 100 at the spawn. When the countdown
ends or is destroyed, the client sets the parameter back to 0.
F32 = 8 Length of the ramp before the spawn, in seconds.
String = "" Name of the Wwise game parameter (RTPC) to set.