0x240ebb1b
U8 = 3 Number of test points per axis in each nav cell. 1 tests only the cell centre.
Shared - used by classes in Map and environment and Game objects and entities.
Settings for how the client samples a region outline onto the nav grid. The map
default is MapNavGrid.RegionBoundaryConfig. A region with a ConfigOverride uses its
own settings instead.
For each nav cell inside the bounds of a region, the client measures the coverage of the cell: the part of the cell that lies inside the outline.
0x240ebb1b is 1, the client tests the cell centre. The coverage is 0 or 1.0x240ebb1b is a larger value N, the client tests an N x N grid of points centred
on the cell, spaced 25 / ((N - 1) / 2) world units apart. The coverage is the
fraction of the points that lie inside the outline. The default 3 tests 9 points,
25 world units apart.A cell belongs to the region if its coverage is at least CellHitThreshold. What the
region then writes into the cell is described on NavRegionDef.
U8 = 3 Number of test points per axis in each nav cell. 1 tests only the cell centre.
F32 = 0.75 Coverage below which a cell counts as an edge cell. In tag group 0, a cell that
belongs to the region with a coverage below this value also gets the nav cell flag
0x40.
F32 = 0.4000000059604645 Minimum coverage, from 0 to 1, for a nav cell to belong to the region.