The tag to search for. It must be set: the client does not check for a missing tag.
SeqInputNearestGameEntityByTagObject
Inheritance 2 ancestors · 3 siblings
- SeqInputObjectArray
- SeqInputObject
- SeqInputGameEntityObject
- SeqInputMapPlaceableReferenceObject
- SeqInputNearestGameEntityByTagObjectcurrent
- SeqInputSelectorObject
- SeqInputObject
Class Documentation
Edit documentationAn object input that returns the nearest game entity with a tag. It
reads the position of the object in the Selector slot, then returns the entity with the tag
EntityTag that is nearest to that position.
The read fails if the slot object has no position, or if no entity has the tag.
See SeqInputFloat for how sequence inputs are read and written.
Properties
The slot of the object that the distance is measured from.