Hash
Hash = "0x0" The binding key of the slot. The starter binds an object to this hash, and every selector with the same hash resolves to that object.
A named object slot of a Sequence. Actions and sequence inputs refer to the world through selectors, not through objects. The code that starts a playback binds an object to each selector for that playback, and every action that names the selector then acts on that object.
The binding key is Hash:
Hash share one binding.The starters bind these objects:
| Starter | Bound objects |
|---|---|
| Champion spawn-in (SpawnInSequence) | A camera object and the champion |
| Nexus finishers | The game camera and the finisher unit |
Map entity states (EntityState) |
Map objects that the client looks up by name |
The client also registers each selector under Hash when its bin loads.
Hash = "0x0" The binding key of the slot. The starter binds an object to this hash, and every selector with the same hash resolves to that object.
String = "" Name of the slot. Binding does not use it.
Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> 0x575e63f2 Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> PlayerSelector Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> Link<SequenceObjectSelector> 0x27edf69a List2<SequenceObjectSelector> 0x2e05d5a9 Link<SequenceObjectSelector> 0x52fa1831 Link<SequenceObjectSelector> 0x58134905 Link<SequenceObjectSelector> 0x629d7fe5 Link<SequenceObjectSelector> 0x880040f3 Link<SequenceObjectSelector> 0xa7b45c64 Link<SequenceObjectSelector> 0xa940b93d Link<SequenceObjectSelector> 0xc1d80535 Link<SequenceObjectSelector> 0xc91cc065 Link<SequenceObjectSelector> 0xd7ce36cb Link<SequenceObjectSelector> 0xeed1cb06 Link<SequenceObjectSelector> 0xf9ae2168 Link<SequenceObjectSelector>