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SequenceObjectSelector

Class Documentation

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A named object slot of a Sequence. Actions and sequence inputs refer to the world through selectors, not through objects. The code that starts a playback binds an object to each selector for that playback, and every action that names the selector then acts on that object.

The binding key is Hash:

  • Two selectors with the same Hash share one binding.
  • A selector that the starter did not bind resolves to no object. An input that reads it fails.

The starters bind these objects:

Starter Bound objects
Champion spawn-in (SpawnInSequence) A camera object and the champion
Nexus finishers The game camera and the finisher unit
Map entity states (EntityState) Map objects that the client looks up by name

The client also registers each selector under Hash when its bin loads.

Properties

Hash

Hash = "0x0"
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The binding key of the slot. The starter binds an object to this hash, and every selector with the same hash resolves to that object.

Referenced by 35 classes · 50 properties

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