SkinnedPbrShadingModel
Inheritance 2 ancestors · 2 siblings
- IX3dShadingModel
- ISkinnedShadingModel
- SkinnedPbrShadingModelcurrent
- SkinnedStandardShadingModel
- SkinnedUnlitShadingModel
- ISkinnedShadingModel
Class Documentation
Edit documentationThe shading model of PBR character shaders. For each draw it finds the light-grid cell at the draw's position (see ISkinnedShadingModel), but it uploads no light-grid constants. What uses the cell it finds is not yet identified.
For the LIT_UBER shader,
SkinMeshDataProperties selects between this model and
SkinnedStandardShadingModel through its
roughness-metallic texture.