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SkinnedPbrShadingModel

Inheritance 2 ancestors · 2 siblings

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The shading model of PBR character shaders. For each draw it finds the light-grid cell at the draw's position (see ISkinnedShadingModel), but it uploads no light-grid constants. What uses the cell it finds is not yet identified.

For the LIT_UBER shader, SkinMeshDataProperties selects between this model and SkinnedStandardShadingModel through its roughness-metallic texture.