Materials and rendering
Material definitions, shading models and textures.
46 classes 18 documented 3 unnamed
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IX3dShadingModel 17
- IX3dShadingModel interface
- EnvironmentBakedLightingShadingModel
- EnvironmentPbrDynamicShadingModel
- EnvironmentPbrShadingModel
- EnvironmentUnlitShadingModel
- IEnvironmentShadingModel interface
- IParticleQuadShadingModel interface
- IParticleShadingModel interface
- ISkinnedShadingModel interface
- ParticleMeshLitShadingModel
- ParticleMeshPbrShadingModel
- ParticleQuadLitShadingModel
- ParticleQuadPbrShadingModel
- ParticleQuadUnlitShadingModel
- SkinnedPbrShadingModel
- SkinnedStandardShadingModel
- SkinnedUnlitShadingModel
SkinnedMeshDataMaterialController 4
IResource 2
IShaderDef 2
Other classes 21
- DynamicMaterialDef value
- DynamicMaterialParameterDef
- DynamicMaterialStaticSwitch value
- DynamicMaterialTextureSwapDef
- DynamicMaterialTextureSwapOption value
- MaterialOverrideCallbackDynamicMaterial
- ShaderFunctionDef
- ShaderFunctionInputDef
- ShaderLogicalParameter
- ShaderPhysicalParameter
- ShaderStaticSwitch
- ShaderTexture
- StaticMaterialChildTechniqueDef
- StaticMaterialPassDef
- StaticMaterialShaderParamDef
- StaticMaterialShaderSamplerDef
- StaticMaterialSharedTextureDef
- StaticMaterialSwitchDef
- StaticMaterialTechniqueDef
- 0xedd8154
- 0xf4da6088