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SrLaneDefinition

14.24 Value struct

Class Documentation

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The lane and the position in the lane of a structure on a lane map. It sits in AttackableUnitGeComponentDef.LaneDefinition.

When the client creates the unit of the entity, it puts the values into the name of the unit object, as L<lane> and P<position>:

Unit Name pattern
Turret Turret_T<team>_L<lane>_P<position>_...
Inhibitor Inhib_T<team>_L<lane>_P<position>_...
Nexus Nexus_T<team>_... (no lane or position)

The client also passes the lane to the spawn of the unit.

Properties

Position

U16 = 3
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Index of the structure along its lane. Shipped values are 0 to 5.

lane

U16 = 3
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The lane:

Value Meaning
0, 1, 2 One of the three lanes
3 The default, and the value the client uses when LaneDefinition is not set

Which value is which lane of the map was not identified.

Referenced by 1 class · 1 property