Position
U16 = 3 Index of the structure along its lane. Shipped values are 0 to 5.
The lane and the position in the lane of a structure on a lane map. It sits in
AttackableUnitGeComponentDef.LaneDefinition.
When the client creates the unit of the entity, it puts the values into the name of the
unit object, as L<lane> and P<position>:
| Unit | Name pattern |
|---|---|
| Turret | Turret_T<team>_L<lane>_P<position>_... |
| Inhibitor | Inhib_T<team>_L<lane>_P<position>_... |
| Nexus | Nexus_T<team>_... (no lane or position) |
The client also passes the lane to the spawn of the unit.
U16 = 3 Index of the structure along its lane. Shipped values are 0 to 5.
U16 = 3 The lane:
| Value | Meaning |
|---|---|
0, 1, 2 |
One of the three lanes |
3 |
The default, and the value the client uses when LaneDefinition is not set |
Which value is which lane of the map was not identified.