One state of an animation state machine. A state plays a child clip, and every
frame it checks its Transitions. The first transition that passes plays its target
clip, normally another state, and this state stops.
Order of work each frame:
- The transitions are checked in list order. The first one that passes, and whose
target could be started, ends the state.
- On its first frame, the state starts
ChildClipName.
- On later frames, the state sets the speed of the child from
SpeedRatioDriver.
The state does not stop its own child when it ends. The child goes away when the clip
of the target replaces it on its track, or when it ends by itself.
A state machine is started by AnimationGraphData.AnimStateGraphEntryClips.