DontStompTransitionClip
Bool = false Keeps a transition clip that already plays. Same as ConditionBoolClipData.DontStompTransitionClip.
A clip that plays one child, chosen by the range a number falls in. The number
comes from its Updater. A typical use is a Run clip that plays a walk, a run or a
fast run from the character's move speed.
It runs like every condition clip, see
ConditionBoolClipData: one child at a time, chosen
at the start, and chosen again every frame only with mChangeAnimationMidPlay.
Unlike a ParametricClipData, it does not blend its children by the value. It plays one of them and cross-fades when it switches.
Bool = false Keeps a transition clip that already plays. Same as ConditionBoolClipData.DontStompTransitionClip.
Bool = false Changes the start position that a switch takes from the old child. Same as ConditionBoolClipData.SyncFrameOnChangeAnim.
The source of the number: a float updater. The
client reads it when the clip starts and then every frame. Later values are used
only with mChangeAnimationMidPlay.
Bool = false Lets the clip switch to another child while it plays. Same as ConditionBoolClipData.mChangeAnimationMidPlay.
F32 = 0 How long the new choice must hold before the clip switches, in seconds. Same as
ConditionBoolClipData.mChildAnimDelaySwitchTime. It is counted after the hold time
of the entry that is left (ConditionFloatPairData.mHoldAnimationToLower and
mHoldAnimationToHigher), so the two add up.
The ranges and their children, see
ConditionFloatPairData. The list must be in
ascending order of mValue. The client does not sort it.
The entry is chosen like this:
0 or more: the last entry whose mValue is not above the value. So
an entry covers the range from its mValue up to the mValue of the next entry.0: the first entry whose mValue is above the value. So an entry
covers the range from the mValue of the entry before it up to its own mValue.When no entry fits the rule, the first entry is used.
0, 300 and 400: a speed of 350 plays the 300 entry.-180, -90, 0, 90 and 180: -100 plays the -90 entry, -45 and 45 both play the 0 entry, and 100 plays the 90 entry. The ranges are symmetric around zero.Bool = false Starts the new child at its beginning on a switch. Same as ConditionBoolClipData.mPlayAnimChangeFromBeginning.