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StealthData

Class Documentation

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Properties

RevealFlags

Embed<StealthBreakFlags>
{
  "InRangeOfTower": false,
  "OnEnemyChampionInDetectionRadius": false,
  "OnPerceptionBubbleReveal": false,
  "OnTakeDamage": false
}

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ExitFlags

Embed<StealthBreakFlags>
{
  "InRangeOfTower": false,
  "OnEnemyChampionInDetectionRadius": false,
  "OnPerceptionBubbleReveal": false,
  "OnTakeDamage": false
}

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CharacterFadeInstance

Embed<StealthCharacterFadeInstance>
{
  "Fade": "0x0"
}

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Duration

F32
0.0

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HasVfxPriority

Bool
false

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UnitDetectionRadius

F32
100.0

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TowerDetectionRadius

F32
1075.0

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StealthName

String
""

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ScreenFade

Link<StealthFadeColorEffect>
"0x0"

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PersistentStealthEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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DetectionEyeEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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UnitWarningOffSetRadius

F32
50.0

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Ghosted

Bool
false

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DamageShimmerSfx

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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HideVfxFromEnemies

Bool
false

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DetectedEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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ExitStealthEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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DetectionEyeWarningEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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DamageShimmerEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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RevealPriorityEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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CamoRingEffectOther

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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EnterStealthEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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HideHealthBarFromEnemies

Bool
false

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UnSelectableByEnemies

Bool
false

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SelfRevealDuration

F32
0.0

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UseStealthStatus

Bool
true

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CamoRingEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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EnemyRevealDuration

F32
0.0

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HideModelFromEnemies

Bool
false

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RevealEffect

Embed<StealthVfxInstance>
{
  "Effect": "0x0"
}

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Invisibility

Bool
false

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