MainScene
Hash = "0x0" Hash of the UI scene that the timeline shows while it runs and hides at the end.
A game-start timeline made of timed events. Each event turns one UI object on for a window of time. Times are seconds of the game clock since the timeline started.
MainScene if it is hidden, and prepares every
event object the first time it does so. Then it turns each event object on while
the time is in its window and off outside it.TotalDurationSecs have passed since the start. At
the end it hides MainScene.The timeline updates only in one state of the game. That state is not yet identified.
Hash = "0x0" Hash of the UI scene that the timeline shows while it runs and hides at the end.
F32 = 0 Length of the timeline, in seconds.
The events of the timeline. Their windows can overlap.