DurationSecs
F32 = 0 Time, in seconds, for which the object stays on.
One event of a TftGameStartSequenceSimple: a UI object that is on from StartTimeSecs until StartTimeSecs + DurationSecs, and off at all other times.
F32 = 0 Time, in seconds, for which the object stays on.
F32 = 0 Time, in seconds after the timeline starts, at which the object turns on.
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The UI object that the event turns on and off.